Scenarios -
GossipWall and ViewPort
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GossipWall and
ViewPort - Introduction |
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This is the description of the sample scenario we used for the
presentation at the DC Jamboree on 30.9. - 2.10. 2002 in Göteborg.
It demonstrates functionality of the
GossipWall and ViewPort artefacts. The GossipWall
is an Atmospheric Display and can be understood as a piece of
Informative Art. It communicates ambient information via different
patterns and thereby provides awareness and notifications to people
passing by. It is meant to foster social interaction. Information
details from the "implicit display" GossipWall can be
accessed and altered via a "borrowed explicit display",
e.g., the ViewPort.
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The following scenario shows different notification and awareness
patterns on the GossipWall related to different activities such
as displaying the results of votes provided by visitors at the
Jamboree 2002. Furthermore, there is a game application, namely
Memory. The scenario presents three modes, which correspond to
three
different zones of the GossipWall: The Ambient Mode,
Notification Mode and Interaction Mode.
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